stacks, "3D project" problem: interior depth cueing

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stacks, "3D project" problem: interior depth cueing

Martin Klingler
Hi,

I use 3D project on fluorescent image stacks of basically hollow structures. It works very well except
one feature: I tried different settings for interior depth cueing and surface depth cueing - never could
I detect any effect of these  settings, structures close to top and structures close to bottom of the
stack always have the same intensity.

What I would like to achieve is that structures close to the bottom (i.e. "on the other side of the
object" would be projected less bright than those on top (near the viewers eye).

any idea what the problem might be?

Martin
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Re: stacks, "3D project" problem: interior depth cueing

Michael Schmid
Hi Martin,

the effects of depth cueing are very weak if the number of stack slices is
small compared to image width or height. Could that be the reason of your
problem?

Michael
______________________________________________________________________

On Thu, October 29, 2009 12:40, Martin Klingler wrote:

> Hi,
>
> I use 3D project on fluorescent image stacks of basically hollow
> structures. It works very well except
> one feature: I tried different settings for interior depth cueing and
> surface depth cueing - never could
> I detect any effect of these  settings, structures close to top and
> structures close to bottom of the
> stack always have the same intensity.
>
> What I would like to achieve is that structures close to the bottom (i.e.
> "on the other side of the
> object" would be projected less bright than those on top (near the viewers
> eye).
>
> any idea what the problem might be?
>
> Martin
>
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Re: stacks, "3D project" problem: interior depth cueing

Martin Klingler
In reply to this post by Martin Klingler
Hi Michael,

the problem exists with 30 or 130 slices. Strangely, when I set interior depth cueing to 100%, all
slices in the stack are represented in the projection ca. dimmed to 50%.

If you want to see for yourself, here are two example stacks to play with:

http://dl.getdropbox.com/u/1812872/head_apotome.zip
This stack is from a Zeiss Apotome microscope; 50 MB

http://dl.getdropbox.com/u/1812872/lateral_deconvolved.zip
This stack is from a normal microscope, deconvolved; ca. 5 MB

Thanks,
Martin
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Re: stacks, "3D project" problem: interior depth cueing

Michael Schmid
Hi Martin,

even with 127 slices at an image size of 953*856, the number of  
slices is much smaller than the image dimensions. So you have a  
rather thin object (as compared to the other dimensions) in the  
center of a thick box (the box is roughly the size of the diagonal).  
Thus, depth cueing will dim everything by roughly the same amount.

I have rescaled your large stack to 475*427 pixels, 400 slices. Now,  
depth cueing becomes obvious (but the limited resolution in z  
direction is obvious, too...)

Anyhow, a better depth cueing algorithm would be nice! Unfortunately,  
the "3D project" code looks rather complex. Is anyone familiar with  
that piece of code and could do this?

Michael
________________________________________________________________

On 30 Oct 2009, at 10:23, Martin Klingler wrote:

> Hi Michael,
>
> the problem exists with 30 or 130 slices. Strangely, when I set  
> interior depth cueing to 100%, all
> slices in the stack are represented in the projection ca. dimmed to  
> 50%.
>
> If you want to see for yourself, here are two example stacks to  
> play with:
>
> http://dl.getdropbox.com/u/1812872/head_apotome.zip
> This stack is from a Zeiss Apotome microscope; 50 MB
>
> http://dl.getdropbox.com/u/1812872/lateral_deconvolved.zip
> This stack is from a normal microscope, deconvolved; ca. 5 MB
>
> Thanks,
> Martin

On Thu, October 29, 2009 12:40, Martin Klingler wrote:

> Hi,
>
> I use 3D project on fluorescent image stacks of basically hollow
> structures. It works very well except
> one feature: I tried different settings for interior depth cueing and
> surface depth cueing - never could
> I detect any effect of these  settings, structures close to top and
> structures close to bottom of the
> stack always have the same intensity.
>
> What I would like to achieve is that structures close to the bottom  
> (i.e.
> "on the other side of the
> object" would be projected less bright than those on top (near the  
> viewers
> eye).
>
> any idea what the problem might be?
>
> Martin
>