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Re: 3D using Stack Focusser?

Posted by Daniel James White on Apr 22, 2011; 2:50pm
URL: http://imagej.273.s1.nabble.com/3D-using-Stack-Focusser-tp3684866p3684867.html

Hi Joel,

On Apr 22, 2011, at 6:03 AM, IMAGEJ automatic digest system wrote:

> Date:    Thu, 21 Apr 2011 15:23:20 -0400
> From:    "JOEL B. SHEFFIELD" <[hidden email]>
> Subject: 3D using Stack Focusser?
>
> Colleagues,
>
> Here's an interesting challenge.  As I understand it, both the 3D Viewer or
> the 3D rotation utility built into ImageJ work on some form of an algorithm
> in which the relative positions of the slices in a stack are shifted
> relative to each other, and then a Maximum projection is generated,

3D viewer is not using a max projection i think.... its more like an average or sum projection
through the volume in a given direction/line... but maybe thats not so important here...

> creating
> a new view through the shifted stack.  We have been looking at the DIC
> stacks that are generated either with confocal or manual DIC systems, which
> also have optical slices.  However, when we try a standard Max projection,
> the resultant is a mess, since the criteria for inclusion are not intensity,
> but contrast.  

Yes, this is expected to be the case...
the intensity in a DIC image is a complicated function
of the local refractive index gradient, and the direction of that gradient
with respect to the angle the polarizers and prisms are set at.

I have seen no good way to convert this kind of image into
something that will give an intuitively sensible looking 3D volume rendered result...
but it would be neat.

> On the other hand, we have been able to use the Stack
> Focuser  plugin to create "flattened" images of these stacks so that all
> components remain in focus.  I am wondering if it is possible to use an
> image shift algorithm similar to the one for transparent fluorescent objects
> to generate a rotating, or at least a simple stereo view of such DIC
> samples.
>

the problem here is that, (unlike fluorescence) the same object looks very different in DIC depending on its orientation,
so when you move to a new view point in 3d space... well, things just dont add up or make sense...

Perhaps this might help:

Interesting features in DIC are usually where there is a steep intensity grdient in the image.
So, you can take a DIC image z stack, compute its gradient image per slice,
and use that for 3D rendering.

I dont have a DIC z stack handy... but i imagine the above trick might give something useful? Maybe?

?

D


> --
>
>
> Joel B. Sheffield, Ph.D
> Department of Biology
> Temple University
> Philadelphia, PA 19122
> Voice: 215 204 8839
> e-mail: [hidden email]
> URL:  http://astro.temple.edu/~jbs

Dr. Daniel James White BSc. (Hons.) PhD
Senior Microscopist / Image Processing and Analysis
Light Microscopy Facility
Max Planck Institute of Molecular Cell Biology and Genetics
Pfotenhauerstrasse 108
01307 DRESDEN
Germany

+49 (0)15114966933 (German Mobile)
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[hidden email]
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