surface roughness calculation

Posted by Karsten Rodenacker on
URL: http://imagej.273.s1.nabble.com/surface-roughness-calculation-tp3700556.html

I have for this purpose, in my case a bacteria carpet in 3D, applied  
a from me so-called "blanket" transformation:
A 2D image is generated where each pixel is assigned the maximum  
stack number (Z-coordinate) of the binarized 3D-data set.

Unluckily I did that in IDL since I was not able to do it in ImageJ.  
Perhaps there are ImageJ gurus with a solution in ImageJ. The result  
is something like an umbra, if you are familiar with morphologie  
mathématique, or a distance map where each pixel represents the  
distance from the base in multiples of the Z step size. I have called  
it blanket, since it is similar to let fall a very flexible blanket  
over your 3D-object.

KR

Am 17.01.2007 um 06:00 schrieb IMAGEJ automatic digest system:

> surface roughness calculation

Karsten Rodenacker
-------------------------------------------------------------------- :-)
GSF - Forschungszentrum     Institute of Biomathematics and Biometry
D-85758 Oberschleissheim    Postfach 11 29
Karsten.Rodenacker_AT_gsf.de | http://ibb.gsf.de/
http://ibb.gsf.de/homepage/karsten.rodenacker/
Tel: +49 89 31873401 | FAX: ..193401