Posted by
Kenneth Sloan-2 on
Jul 29, 2014; 8:04pm
URL: http://imagej.273.s1.nabble.com/3D-Viewer-and-exporting-STL-files-tp5008921p5008946.html
I have one of those, too - I just wanted to note that it’s convenient to also
make sure the STL file is “manifold”. On difficulty is that the “right” way to
do this is domain-specific.
If memory serves, I ended up writing one of these for case of a complete Stack, and another
for the special case of a single image. We do a lot or work where it is convenient to convert
a single binary image into a (one voxel thick) slab.
--
Kenneth Sloan
[hidden email]
On Jul 29, 2014, at 15:12 , White, Stuart <
[hidden email]> wrote:
> Hi Johannes,
>
> Thanks for the tip. Indeed, when I construct a surface rendering and not a volume rendering, the result saves as an STL file.
>
> What is the paper you refer to for details? I would like to read it.
>
> Best,
>
> Stuart
>
>
>
>
>
> On Jul 28, 2014, at 7:41 PM, Johannes Schindelin <
[hidden email]> wrote:
>
>> Hi Stuart,
>>
>> On Tue, 29 Jul 2014, White, Stuart wrote:
>>
>>> I am trying to export an STL file of a surface rendering of a fossil
>>> wolf skull made in 3D Viewer. The 3D view of the skull looks great but
>>> when I go to: File / Export surfaces / STL (binary or ASCII) the result
>>> is the message; “No meshes to export!” What am I doing wrong?
>>
>> Are you looking at a volume rendering (the default mode of the 3d viewer)?
>> If so, give the isosurface a try. For details, see the paper, and look for
>> the description of the different visualisation modes.
>>
>> Ciao,
>> Johannes
>
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