Re: BoneJ Analyze Skeleton on Skeletons with >32766 components?
Posted by
Michael Doube-4 on
URL: http://imagej.273.s1.nabble.com/BoneJ-Analyze-Skeleton-on-Skeletons-with-32766-components-tp5009924p5010009.html
I've incorporated Ignacio's changes into BoneJ:
http://bonej.org/download/testing/BoneJ_.jarMichael
On 13/10/14 10:13, Ignacio Arganda-Carreras wrote:
> OK, I have just updated the code so the labels are integers (converted to
> floats). You can get the latest release by updating Fiji or downloading the
> jar from here:
>
>
https://github.com/fiji/AnalyzeSkeleton/releases/tag/v2.0.1>
> Cheers!
>
> On Wed, Oct 8, 2014 at 9:46 AM, Karsten <
[hidden email]> wrote:
>
>> The problem with unique integers represented as float numbers starts much
>> earlier. You should not have more than 5 decimals at maximum to be sure not
>> to have mix-ups of labels. The problem is that there is always a conversion
>> from float to int using numbers as labels!
>> Karsten
>>
>> Am 08.10.2014 um 00:34 schrieb Doube, Michael <
[hidden email]>:
>>
>>> integers above 2^24 (a bit more than 16 million) are
>>> not precisely represented by float. See e.g. this:
>>>
>>>
http://www.ibm.com/developerworks/java/library/j-math2/index.html>>
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http://imagej.nih.gov/ij/list.html>>
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