jmcginnity wrote
"draw circles from the Ultimate Point data (Process-Binary-Ultimate Points) of this image"
Here is a macro I've been working on to do this.
W = getWidth();
H = getHeight();
for (i=0; i<=H+1; i++) {
for(j=0; j<=W+1; j++) {
r = getPixel(i,j);
if (r==0) moveTo(i+1, j+1);
else makeOval(i-r, j-r, r*2, r*2);
Overlay.addSelection
}
}