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Hi everyone,
I´m interested in volume rendering and wondering if the threshold from
grayscales could applied to RGB volumes. Can somebody tell me if there is a
way? The problem is that I want to render RGB images and don´t know hot to
handle the threshold. Is it possible to convert a (grayscale-) threshold to
a RGB threshold?
My first idea was:
int threshold = tresh<<16 + tresh<<8 + tresh;
but this seems a little bit silly.
Can somebody help???
THX in advance
--
regards
heiko
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